"Forest" is another great piece by Sasha Vinogradova (@melaamory). Made with the help of Quixel Megascans. 🔫
Architect and 3D artist Ewelina Lekka shares the process and inspiration behind her "Dream Garden Shed" recreation using Megascans in an exclusive Artist Spotlight. 💚
Unity Producer Silvia Rasheva talks about Quixel's role in Book of the Dead during the Unite Berlin Keynote. Earlier, Unity Environment Artist Julien Heijmans explained how Quixel Megascans assets worked seamlessly with one another when creating the settings in BotD. Join Unity's live feed for the latest from Unite Berlin 2018, including the Keynote:
The BotD project, featuring Quixel Megascans, is available to download on the Asset Store:
Discover the beautiful world of Book of the Dead in @unitytechnologies' latest environment project featuring Quixel Megascans! Available now on the Asset Store:
And tune in to Unity's Unite Berlin feed to discover more about Megascans' contribution to the photogrammetry elements involved in Book of the Dead.
A jaw-dropping walkthrough by Guilherme Rabello (@rabellogp), showcasing more of his Arch Viz project in Unreal Engine 4 in “handy cam” mode. Keep an out for Guilherme’s upcoming Artist Spotlight! 💛
A displacement test by B.O.W. Qin for his “Forestland” project in Unreal Engine 4. Made using Quixel Mixer and assets and materials from the Quixel Megascans library. 🖤