👤 🎮 Ghost World 3D❓
Have You played my self-made Game Ghost World 3D?
Please write about it in the Comments.
I like to know 'all' or for example this...
...if there a Instagram user, who have play it too? (I think because of 30 Followers, there is at the moment nobody or somebody).
...What like you on Ghost World 3D?
...On what Levels can you remember or what Levels like you the most?
...If there something, that you like to say about my Game (For Example Levels, Music, Extras, funny or unusual Things)? Please don't lie when you write. Even when you mean it friendly or for motivation.
I finish my game even when at the Moment nobody answer here.
Thank you for your Answer(s), Meanings and Experiences with my Game, ☺️.
-My first selfmade 3D-Scene-
Before this, I made my 3D-Levels (for my Game Ghost World 3D) only in a Text-Editor from Windows.
But for the Future I want try to made a 3D-Scene with a Leveleditor. I had thing, this Scene have to be easy. So I made a Room with a Table, Chairs, Shelf's and a Light.
Because in the Future I will made a 3D Game, that look better as my 3D-Game Ghost World 3D, that is in Real in 2 1/2 D.
Normally I'm a talented Game-Programmer & Producer, and not a 3D-Designer.
For the 3D-Scene I used the 3D Editor 'DeleD' as a Leveleditor (www.Delgine.com).
I need 2 hours for my first 3D-Scene, because I have not so much Experience with DeleD as with the 3D-Model Editor Milkshake 3D.
The Chair and so on are not made by me, they are Prefabs (ready to use 3D-Objects) from DeleD.
DeleD is easier to use as for example Blender, complete Free too use (realy), and have Import-/Export- & other Plugins (for example for X-Files & a Level go trough/viewer). In my next 2 Posts You can see the Leveleditor DeleD and more about DeleD (Prefabs, Plugins, and more).
-How I made 3D Models-
I made the 3D Models (like for example the Ghost) with the 3D-Model Editor 'Milkshape 3D'
(Milkshape3D.com). Then I exported it in the X-File Format, to use it in my Game Ghost World 3D.
My Game (the Game Engine) then load & use this 3D-Modell.
Milkshape 3D is easy to use. Easier as for example Blender or other big 3D Modelling Software like for example 3Ds Max.
But I remember, for me as a programmer that had earlier no experience with 3D Modelling,
I can't easy start Milkshape 3D and made then easy or fast a 3D Model.
The first time with Milkshape 3D was easier, after I read, how to use it and work with it.
Milkshape 3D is Shareware (You can try this Software and buy it later. 30 Dollars, when I remember right). In the next Post, You can see a little more about Milkshape 3D (3D Model Export-Plugins and more). #Milkshape3D
Game-Tv. As a Game programmer and gamer I like to watch TV-Broadcasts about Games.
Als Spieleprogrammierer und jemand, der viele PC-Spiele spielte, sehe ich mir auch gern Tv-Sendungen über Videospiele an.
Momentan die Sendung "Super Games TV", und davor "Reload". Erstere läuft auf den Kanal "Welt der Wunder", und letztere lief auf den ehemaligen Kanal "Eins Plus" (Beide per Sat-TV).
Here i work on Translation (from german to english) for the Part "Kickstarter.de" of the Destination-Document "Ghost World 3D in
Internet.pdf". Translating is another of my Gamedevelopment Activities.
My English is not very good and especially when there are much (in english) unknown Words i don't like it very much, to translate Text's.
But i find it important, to do this (for later).
Cut-out from the still unreleased ‘financial-project’ Ghost World 3D
The complete translated Text (Picture): At Kickstarter.de Ghost World 3D is for the financing of the Advertising Costs.
But now only preparing for the Future. That’s the Reason, that the Project self is now not visible for the Public (State:04/2017).
What I now know about Kickstarter.de is in my Words:
Here it’s possible to finance your Project trough others (when your Project have Succes). It’s good when you made Rewards for possible financial Supporters, and when you inform they about the actual State of your Project, and more.
Tip (Not in the Picture): Kickstarter-Rewards from Gamedeveloper-Projects can be for example:
-When you give me 10 $, i place your Name in the Game-Credits
-When you give me 50 $, you can made a Level for this Game
-When you give me 300 $, i include your Face in a 3D-Model
The now complete translated pdf is downloadable at downloads at my homepage.
It's interesting for those who will support my game trough likes and so on or for those who made computer games and find eventually a interesting website.
Some of my Programming-Books, that i mostly like.
It included for example some extra programminginfos, that i don't found in other books.
And this Infos are not only useful for Role Playing Games, they are useful for example for Ego-Shooter too.
Info like for example:
-Load Level from a Mesh (3D Object) .
-Triggers (Check, if Player is in Area X)
-And much more
The book has 1020 Pages. Because i don't read much in books, i had read near every day 1-10 Pages.
After 5 Months of reading I've read the complete Book. ...Some big Destinations can also be reach with much small steps, 😉.
Eins meiner Lieblings-Programmierbücher (Rollenspielprogrammierung).
1020 Seiten, 5 Monate lang gelesen (da ich täglich nur bis zu 10 Seiten laß), und wieder ein paar Neuigkeiten erfahren, die auch für andere Spielarten wichtig sind, 😉
Look some more in the Distance instead of mostly in the Monitor/Screen, 😉. Some Programmers look the most time in the Computer Screen. But to do this the most time for a long time, is not good for your eyes and Eye Muscles. Can be, that you need later glasses for your eyes.
Better is more Eye (muscle)-variation: look in the screen, and sometimes in the far/distance, too.
A Table/workplace, where you can view sometimes trough a window is also a good thing.
I don't can feel it self in my eyes, but:
I've seen (TV) or read, that to look in the far can be relaxing for your Eyes.
Need more Variety/Change?
Experience it in much different Places & some Mazes on the Earth, the Starship and on 2 Planets,
that give you some challenges where near every Level has other *Textures & Music.
Are You the right Person to free the world in this FPS-Game from Ghost's?
Will you better fight against Ghost's, or better orientate, or easier find Ammo/Dollar-Boxes?
You have more as only one possibility, to made problems easier.
For example trough the updateable Ghost-Radar/Minimap or your creativity in collecting Dollarboxes.
Catch Ghost's similarly how in Pac-Man (but in 3D), hit them with *Fireballs, eliminate them with a magic Circle, or run away.
You don't only collect Ammo or Gift's - You can buy them to (with your collected Dollar-Boxes).
Updates you must buy from it.
Some of the most speciall things in this game is the much Diversification,
and that the Gamedeveloper made from less as much as possible,
though the Level's don't consists of more elementary things as only:
The floor, the walls & the ceiling/Skybox and
Trees, Plants, Grass, Columns and Bars (Grids).
See this for example in the Forrest-, Irrgarten, Tron-, and Rocket-Level.
The Game itself is still in german language (but have english Helpfiles).
It's still in development, but completely playable since v0.9
I release the new Ghost World 3D v2.0 in Winter 2018 or later.
Ghost World 3D after v0.9 ist the Sequel from v0.9.
v0.9 is like Ghost World 3D I and v0.93, v0.94 and higher is like Ghost World 3D II.
I wish you a god playing & funny/interesting Moments in Ghost World 3D, :-) Daniel
*=Available from Ghost World 3D v2.0 and higher. v0.94 and earlier have some same Textures and a flying Box instead a fireball.