It's time I try something new, and give a review of all the gxs in this set, and trust me there are a lot of them. As I have stated before, I think that alolan ninetales gx is the best one in the entire set because of how amazing it's ability, attacks and flexibility is in our current meta, and has certainly shown that over in Japan, however an argument could be made for blacephalon too take that number 1 spot due to how overwhelming the deck archetype is and how dominant it is over in Japan with naganadel and heat factory, so you can make a case for this to be number 1, and honestly I wouldn't blame you. Zeraora and magcargo gx are extremely overpowered cards that offer a lot too the current meta, however they do face some current struggles in the meta right now that prevent them from being as overwhelming as blacephalon and ninetales. Sceptile falls into this same category, but I feel like it has too jump through a bit more hoops to be a true powerhouse in standard. Tyranitar, suicune and lugia gx are all powerful cards in their rights, however they are pretty niche and fall into a more specific archetype that can be worked around, so while they are good in context, they are easily worked around in the long run. Sigilyph is a unique card to place because, while I don't personally think it's good, it has a niche in psychomar decks, so it will defenitley see play in it, placing it in the niche category. Going too genesect, mimikyu and virizion gx, these cards have more specific archetypes built around them, however they get severely outclassed by other decks of their types and overall may not be worth playing until later, and finally shuckle is a gimmick right now, but is still an interesting card too look out for. So those are all of my thoughts on the lost thunder gxs, but what about you? Leave your thoughts in the comments #nintendo#gamefreak#creaturesinc#gameboy#gba#ds#3ds#pokemon#pokemonredandblue#pokemongoldandsilver#pokemonrubyandsapphire#pokemondiamondandpearl#pokemonblackandwhite#pokemonxy#pokemonsunandmoon#pokemontcg#forbiddenlight#solgaleo#lunala#pokemoncards#mimikyu#pikachu#mewtwo#magikarp#dragonite#eevee#charizard#zeraora
So I was going to talk about sigilyph gx today, but seeing how I'll be talking about malamar toolbox soon, since it is one of the better decks right now, and it slides into that deck perfectly, I'd talk about the best gx in the set, alolan ninetales gx and just one of its variants. Alolan ninetales has arguably the best ability in the game which, when you evolve it, let's you search your deck for 2 item cards and put them into your hand, which can make your deck extremely consistent. Now obviously there are a ton of uses for this ability in a wide variety of decks, due to how many decks this card fits in, but right now we're looking at it in the best deck of the 2017-2018 season, buzzroc. Ever since crucial cards like strong energy and max elixir rotated out, this deck has struggled to get some footing in the standard meta, however ninetales can remedy this ability just a bit. The ability lets you grab beast rings and power up your buzzwole en mass, similar to how you used max elixir back in the day, and allows you to play this deck like a hit and run style, similar to lapras, using stuff like escape board to retreat from the active and use another knuckle impact. Now that strong energy is gone, this deck uses diancie prism star, beast energy and professor kukui to boost the damage the bug does when attacking. Alolan ninetales can also be an offensive threat since the deck can run the fairy/fighting/dark unit energy to attack with all of its threats, and ninetales can also combo with jet punch because both Pokemon do damage to the bench, applying pressure everywhere on the field. Finally, cards crucial to the deck last year like lycanroc gx, brooklet hill and choice band play the exact same role in the deck, adding some familiarity to this upgrade. Some people may be upset that this deck is coming back, but this new flavor of the deck spices up the meta in interesting ways that I'm excited too see come back into a new meta. #nintendo#pikachu#buzzwole#lycanroc#gameboy#gba#ds#3ds#pokemon#pokemonredandblue#pokemongoldandsilver#pokemonrubyandsapphire#pokemondiamondandpearl#pokemonblackandwhite#pokemonxy#pokemonsunandmoon#ninetales#pokemontcg
Well, it's shuckle time folks, everyone's favorite troll Pokemon finally got itself a gx. Shuckle has a very interesting ability that prevents all damage done to it by Pokemon with 2 or less energy attached to it, which means it's time for a disruption deck. Obviously the best cards to pair with something like this are, well, energy disruption cards to bring the opponent down to 2 or less energies, activating your ability. Cards like plumeria and the hammers are obvious inclusions because they allow for this strategy to take full effect, and even stuff like team skull grunt can help snuff out energies before they even get put into play. However, if they do get more than 2 energies on the attacker, choice helmet can be a great option for defending shuckle, thanks too a 30 damage reduction, or you can forego tools altogether and run lysandre labs to void all effects of tools, allowing you to shut down cards like choice band. Unlike most stall decks however, shuckle actually deals some pretty nice damage through it's attack which poisons the active Pokemon, however the poison does 30 damage in between turns rather than 10. Seviper is obviously a great play with this because it gradually increases the damage the poison does by 10, so if you have all 4 of them out by using apricorn maker and nest ball, you can potentially deal 70 damage consistently between turns, making for a very annoying strategy. Best part is this attack only uses 1 energy, so max potion is an extremely viable option in this deck, or you can even run shrine of punishment with acerola to not only fully heal off a shuckle when need be, but add more damage on top of your poison in between turns. While it is certainly a gimmick, when this deck can actually get it's strategy pulled off of poisoning and disrupting, it is an extremely annoying deck to deal with and lives up to the defensive hype that shuckle has made for itself. #nintendo#gamefreak#shuckle#gameboy#gba#ds#3ds#pokemon#pokemonredandblue#pokemongoldandsilver#pokemonrubyandsapphire#pokemondiamondandpearl#pokemonblackandwhite#pokemonxy#pokemonsunandmoon#pokemontcg#lostthunder#solgaleo#lunala#pokemoncards#pikachu
Jolteon-GX – Lightning – HP200
Stage 1 – Evolves from Eevee
[L] Elec Bullet: 30 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
[L][C] Head Volt: 110 damage.
[L][C] Speed Run GX: 110 damage. Prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: Metal (-20)
So, at first glance, this card isn't ideally the strongest, however when you look at the ridiculous amount of support this thing has, it gets pretty impressive. Like I said before you'll want to evolve from the energy evolution eevee, which bolsters this cards speed to new heights, but what ultimately seals the deal for me is thunder mountain. Think about it like this, when you use energy evolution you already have an energy attached, so when you throw thunder mountain into the equation you can automatically hit 110 damage on turn 2 of the game, thanks too the energy reduction, which is crazy. Actually, why stop at only 110? You have easy access to cards like electro power and choice band to boost your damage output even further, allowing you to do a potential 140 damage on turn 2 of the game with only 1 electro power, and garuntee an ohko on any lele with a choice band attached. While ultimately held back by its fighting weakness, I feel like too many people are underrating this card because, while a bit weak on its own, when paired up with lightning support this card can apply heavy damage extremely fast. #nintendo#gamefreak#gameboy#gba#ds#3ds#pokemon#pokemonredandblue#pokemongoldandsilver#pokemonrubyandsapphire#pokemondiamondandpearl#pokemonblackandwhite#pokemonxy#pokemonsunandmoon#pokemontcg#playpokemon#eevee#jolteon#flareon#vaporeon#espeon#umbreon#glaceon#leafeon#sylveon#pikachu#pokemonletsgo
Flareon-GX – Fire – HP210
Stage 1 – Evolves from Eevee
[R] Heat Stage: 30 damage. You may attach up to 3 [R] Energy from your hand to your Pokemon in any way you like.
[R][R][C] Bright Flame: 190 damage. Discard X? [R] Energy from this Pokemon.
[R] Power Burn GX: 20x damage. This attack does 20 damage times the number of [R] Energy in your discard pile? (Effect is hidden by the product image, so this may not be final.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Water (x2)
While we don't fully know everything this card has to offer, for what we do know this thing is absolutely amazing. Obviously you're pairing this with the energy evolution eevee, so that first attack is extremely good for powering up Pokemon like ho-oh when paired with firey flint, and really gets your board set up quickly, maybe even faster than kiawe. The attack does a very good chunk of damage, ohkoing all basic gxs without a choice band, and may even synergize with the gx attack, which is literally just infinity from victini prism star which is already and extremely good finishing attack. This card is solid in all 3 states of the game and overall has some amazing utility, defenitley one of the better eeveelution gxs. #nintendo#gamefreak#gameboy#gba#ds#3ds#pokemon#pokemonredandblue#pokemongoldandsilver#pokemonrubyandsapphire#pokemondiamondandpearl#pokemonblackandwhite#pokemonxy#pokemonsunandmoon#pokemontcg#playpokemon#eevee#jolteon#flareon#vaporeon#espeon#umbreon#glaceon#leafeon#sylveon#pikachu#pokemonletsgo
Here we are with a very peculiar gx in mimikyu. While defenitley on the weaker side of gxs this set, mimikyu is still solid and has quite a bit of potential when paired with the correct partners. The main attack does 10 damage plus 30 for each damage counter on your opponents pokemon, so the optimal way to play this card is as a spread deck. Cards like tapu koko are excellent with this because it can spread 20 damage to all Pokemon on your opponents pokemon, adding an extra 60 damage onto mimikyu's attack. For decks like zoroark, malamar and other ability based decks, weavile is an excellent card in this deck because you can put 60 damage on anything with an ability, allowing mimikyu to essentially hit 180 damage against them, allowing for some impressive ohko situations. Tapu lele is a brilliant card in this deck because having the ability to manipulate how damage counters are placed on your opponents side of the board can allow you to set up potentially devastating kos against Pokemon from virtually out of nowhere. Shrine of punishment is a brilliant card in this deck to punish any gx played with extra damage, and since mimikyu will also be taking damage, you can use acerola to easily pick it back up and heal it. An interesting tech option in this deck is using the honchkrow with raven claw to have a non gx attacker, just in case you want a favorable prize trade, while also playing ditto prism star and unit energy alongside energy lotto to get it out in a timely manner. Finally, since mimikyu does take 2 attachments to get fully powered up, Mina is defenitley not a bad option in this deck because she can garuntee you an attachment straight from the deck, allowing you too attack much quicker. It isn't the best gx from lost thunder, but when put in the right situations mimikyu is certainly a force to be reckoned with. #nintendo#gamefreak#gameboy#gba#ds#3ds#pokemon#pokemonredandblue#pokemongoldandsilver#pokemonrubyandsapphire#pokemondiamondandpearl#pokemonblackandwhite#pokemonxy#pokemonsunandmoon#pokemontcg#solgaleo#lunala#necrozma#weavile#mimikyu#tapukoko#ultranecrozma#pokemoncards#zygarde#xerneas#yveltal#lucario#pikachu
Well, we have genesect gx here, a card that I honestly still don't fully realize how to play, however it has an extremely good ability that is easy to abuse. Genesect's ability allows you too attach 2 tools to it at a time, and with a card like change clothes magearna, this ability is really good to exploit and can give you some unique situations. Much like the various tools this deck uses, we also run a plethora of different attackers that allow us to adapt to any situation by switching tools with magearna such as dialga for solid devolution support and cobalion for a solid comeback factor. Scizor allows for some crazy combinations when paired with metal frying pan and choice band, especially when played in tandem with each other with clothes change while being a good wall that helps you set up the board. Energy acceleration is mostly done through baby rayquaza and prism star solgaleo accelerating energies from the discard pile that were discarded using sightseer. Now, what other tools do we use to have genesect go absolutely rampant? Well, we have the aforementioned metal frying pan and choice band, which are obvious picks, but we also run a few other niche tools. Counter gain is a new tool that acts like energy gain from the diamond and pearl era which activates when you are down a prize, which is perfect for coming back in a game and allowing you to remove it. Hustle belt is also a very interesting tool that gives genesect gx a drastic damage boost, 60 extra, when it's below 30 hp and with metal frying pan it's easier to control it's hp. Finally wishful baton allows you too keep your energies in play when a genesect eventually does die. There are dozens of combinations you can do with genesect gx, and that same flexibility does give it a lot more versatility when playing it. #nintendo#gamefreak#gameboy#gba#ds#3ds#pokemon#pokemonredandblue#pokemongoldandsilver#pokemonrubyandsapphire#pokemondiamondandpearl#pokemonblackandwhite#pokemonxy#pokemonsunandmoon#pokemontcg#forbiddenlight#solgaleo#lunala#pokemoncards#pikachu#mewtwo#magikarp#dragonite#eevee#charizard#zeraora#pokemongx#genesect#scizor#magearna