I went last night to the Merlion Park here in Singapore to record some underwater sounds and got some really fun boat screw propeller sounds from the boats that driving by all the time. I also got some ticking sounds and I suppose it's the water pump for the Lyon that shooting out the water back into the ocean.
I got my hydrophones from @limpetmics out plus the my Zoom F4 by @zoomdeutschland and I am going to upload these sounds and all other recordings to my Complete Library today. If you have access already check out the Singapore Folder tonight. Also, all new recordings have photos included to get a better understanding of the area of the sound.
Time to edit 🙂
Don't worry guys, I'm also working on the boss ship. Almost finished with the blaster mechanic, will be adding in the currency and shop system after. Then all the boring level design stuff 😧. I guess I'm half way through development now. 😥 #unity3d#programming#gamedev#blender3d#indiedev 🕹🎮
"FILE #002 - Emily Ashcroft's driving licence - A 26 year old Swedish paranormal investigator who arrives on the Islands to find a missing person"
. "FILE #001 - Jun Takagi's motorbike license - A 27 year old punk from Japan who has a interest in the local folklore"
Some file type things that you find in horror games that i thought it would be fun to make. I want to make more stuff like it like newspaper clippings and photo's etc that show parts of the story #OC#OriginalCharacter#Horror#SurvivalHorror#GameDev#GameDevelopment
When was the last time I wrote and published something internationally? It's been so long that I don't recognize my own words. Wow. Ganito pala ako magsulat! My perception has actually changed over the years because our industry is so dynamic. That's why I need to publish and present in conferences again. (By the way, you can buy my book from Amazon.com lol. But it appears to be a historical manuscript now, because so many things have changed.) #gamedevschool#gamedev
"When I designed the planet pieces, I wanted to maintain the geometric approach we'd begun with the board. The hex shape in particular was very prominent within the design, but when I attempted a hexagonal head for the pieces, they were cumbersome and not very ergonomic. So I went down to a pentagonal shape and everything clicked.
For the bases, I kept them in line with the board. Their diameter was carefully calculated to fit comfortably with the other pieces. The bases also have a sleek way of displaying the planets movement speed based on the amount of tiers each base has." - Eric Manahan @matteblackstudio on designing the look of the planets for #antematter#gamedev#boardgame#tabletopgames